It has been 20 years since Guitar Hero hit the market across the Atlantic, providing everyday gamers the opportunity to feel like rock legends. Not in reality, though you'd be hard-pressed telling that anyone who has nailed Free Bird’s four-minute instrumental break in front of an enthusiastic crowd of friends.
Created by the developers, the game gave players a plastic guitar peripheral to follow coloured notes scrolling down the display synchronized to the music. Every sequence corresponded to specific notes, creating the feel of an authentic performance.
Harmonix had already tried its hand in the music genre prior to teaming up with the publisher, later acquired by Activision in 2006. Together, they established the groundwork for an unlikely billion-dollar franchise which made a significant impact on numerous musicians featured, showcasing decades-old bands to millions of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, recalls the early financial challenges in securing the recordings – even though initial releases mostly used cover versions.
“We rerecorded all the music since the dollar figure was so high,” he says. “Even with the necessary permissions alone, it was extremely difficult. We failed to secure acts such as the Who – RedOctane was operating on a shoestring budget, and our team was fairly certain it would fail. But once Guitar Hero took off, album purchases and radio play increased, everyone wanted to be in.”
He adds: “Among the remarkable aspects was the number of parents got in touch and thanked us for introducing their kids to the music they loved. It became an intergenerational phenomenon.”
Classic Rock Finds Younger Fans
Northern Irish blues-rock band the Answer had their track on the 2008 game Guitar Hero World Tour. Guitarist the artist remembers how the series revived classic rock back into vogue: “The game provided a larger, new demographic. Typically such music was considered outdated material, but then when it was included in the title young people were finding it, abruptly it was cool. This validated it, eliminating the ‘dad rock’ label. It gave all our music a new life.”
At that time, the Answer’s debut album remained unreleased in the US, meaning Guitar Hero served as a primary platform for exposure for the band during their a North American tour opening for AC/DC. “Their crew had on the song on the tour bus, and some of them recognized us thanks to the game,” Mahon says.
Major Band Titles and Lasting Influence
Rock’s biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen starring in specialized spin-off titles that focused on each band’s catalogue and associated stories, visuals and legendary status. For example, the Aerosmith edition, it was said earned the band more money compared to their studio albums. It moved more than 500,000 copies in its first week, and sales of Aerosmith’s music rose of up to 40% at a time when the music business was already collapsing.
Guitar Hero continues to inspire nimble-fingered dedication within the community. Earlier this year, a streamer completed an impressive attempt featuring the challenging track – a notoriously difficult anthem made popular by Guitar Hero – on Clone Hero, a no-cost alternative with almost identical mechanics and extensive customisation options. This track is difficult even in expert mode, not to mention played at double speed and without missing a single one of its near 4,000 notes. The streamer stated it took months of practice of practice.
“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you should use actual weapons and enlist,” notes musician the artist.
The band had already wrapped up a profitable run before Through the Fire and Flames appeared in the third game, but Li says it made them widely recognized. “I recall the record label informing us that we were records were moving rapidly,” he shares. “It exploded on the subsequent tour, and we were playing right ahead of top acts on the Mayhem festival.”
Indeed, DragonForce’s exposure via the game proved so vast that it has threatened to eclipsing everything else accomplishments. Last year, the song was used in promotional material for Despicable Me 4. “In the past I felt differently, but now I accept it,” he admits. “Should you just listen to one DragonForce song, it’s totally cool – each person has their own musical journey and I'm pleased we played a role in fans' experiences”.
Enduring Legacy from the Iconic Controller
Top-tier promotion, be it for automobiles, clothes or games, goes further than selling something – it inspires a longing. Was the game able to harness this? “Precisely what we were trying to create,” Dornbrook says. “That thrill of performing as a music icon in the spotlight. Since the beginning, the co-founders believed humans have a natural urge to make music, and they wanted to leverage innovation to enable everyone to participate”.
Most of Guitar Hero games were released over a mere five-year period from 2005 to 2010, featuring derivative titles such as DJ Hero, including a turntable controller, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments died down, aside from a brief comeback in 2015.
Titles such as the fan project and newer releases have kept the scene active, with expectations of something from the founders on the way. Recently formed developers has entered work on their first music game. The initial creators are both involved as special advisers. Is the world prepared to welcome another game in the spirit of the classic?
“We thought those games could be similar to sports games allowing annual releases,” Dornbrook says. “There’s so much new music that it could be perennially popular, thus I remain hopeful. It's entirely possible why it can’t persist for future fans.”